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Kong Studios’ Dungeon Link Posts US$10 Million in Global Sales
Puzzle Mobile Game
Kong Studios’ Dungeon Link Posts US$10 Million in Global Sales
  • By Lee Song-hoon
  • October 20, 2016, 01:45
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The image of Dungeon Link.
The image of Dungeon Link.

 

The image of Dungeon Link.
The image of Dungeon Link.

 

The image of Dungeon Link.
The image of Dungeon Link.

 

Kong Studios, Inc., a startup based in Silicon Valley of the U.S., announced that the global sales of its puzzle mobile game “Dungeon Link,” which was published by GAMEVIL, surpassed US$10 million (11.23 billion won) as of summer. 

Dungeon Link is not that popular in Korea. However, it has been loved in global markets, such as the United States, China and Japan, after it was launched in April 2015, recording stable sales over the past year and a half. Dungeon Link has been gaining more popularity by introducing the intellectual property rights of Adventure Time, a popular cartoon in Cartoon Network of the U.S., in the first half of this year. Currently, it is preparing for a new leap once again through the updates of Adventure Time Season 2.

Kong Studios is a mobile game developer established by two Koreans who met at Carnegie Mellon University in 2013. Its co-founders are Kwang-won Sok, who worked at Nexon and was in the doctoral program at the School of Computer Science at Carnegie Mellon University, and Jee-hyung Lee, who was in the doctoral program at the School of Computing at Carnegie Mellon University. In 2014, Kong Studios attracted the investment in the Series A, led by Big Basin Capital, an investment firm in Silicon Valley. Walden China and Jeff Xiong, former chief technical officer at Tencent, participated in the investment.

Kong Studios is making efforts to develop unique game play styles, like puzzle RPG, Dungeon Link. The studio aims to release the next game in the second quarter of 2017, continuously targeting the global market.