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VR Festival 2015 to Create Ecosystem for VR Development in Korea
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VR Festival 2015 to Create Ecosystem for VR Development in Korea
  • By Michael Herh
  • September 9, 2015, 01:15
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Virtual Reality (VR), which can be referred to as immersive multimedia or a computer-simulated life, replicates an environment that simulates one's physical presence in places in the real world or imagined worlds, and lets users interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, and taste. These days, VR is gaining momentum in various sectors including industry, entertainment, and even military.

The Ministry of Science, ICT and Future Planning will hold the K-ICT Virtual Reality (VR) Festival 2015 at the International Convention Center on Nuriggum Square in Seoul’s Sangam-dong from Sept. 9 to 11. Its theme is “Turing Imagination into Innovation, Digital Content with Festival.”

During the festival, a keynote speech will be delivered by Neal Anderson, the CTO of the VR leader Ion Reality. Anderson’s speech will be followed by presentations by representatives of global companies such as Reload Studio and Digital Domain Holdings. Visitors to the festival will have a chance to look around and get hands-on experience about VR content of companies such as Oculus and Skonec. The Korea VR Association (KoVRA) will have its inaugural meeting. KoVRA is expected to be the center for creating an ecosystem for VR devices and software. Its member firms are about 100 companies, including Samsung Electronics, LG Electronics, and Munhwa Broadcasting Company (MBC). 

On Sept. 10, they will hold events such as the Next-Generation Fusion Insight Conference to offer advanced content technologies such as computer graphics (CG), special effects (VFX), production technology, holograms and ScreenX. On the final day of Sept. 11, the Human Care Content Show and the Digital Content Industrial Forum will feature human care content and new technologies, and offer a venue where digital content companies, academia, and developers will be able to form networks. 

In the meantime, Skonec successfully demonstrated its VR game “Mortal Bullets” at China Joy held in Shanghai at the invitation of Unity China from July 30 to Aug. 1. “Mortal Bullets” is a first-person shooter game designed for Gear VR. A gamer wearing Gear VR goes through some rooms while shooting monsters. After clearing all of the rooms, the player will see the ending.