Monday, December 9, 2019
SK C&C to Provide Cloud Infrastructure Service for ‘Battlegrounds’ in N. America and Europe
A Service for Large-capacity High-performance Games
SK C&C to Provide Cloud Infrastructure Service for ‘Battlegrounds’ in N. America and Europe
  • By Choi Moon-hee
  • December 3, 2019, 13:23
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SK Holdings C&C  will provide Cloud Jet vGDC, a cloud infrastructure service for online multiplayer battle royale game “PlayerUnknown’s Battlegrounds” in North America and Europe.

SK Holdings C&C announced on Dec. 2 that it will provide Cloud Jet vGDC, a cloud infrastructure service for “PlayerUnknown’s Battlegrounds,” an online multiplayer battle royale game published by PUBG Corp., a Korean game company, in North America and Europe.

Cloud Jet vGDC is a bare metal-based cloud infrastructure service that combines the advantages of cloud services that borrow physical data centers and infrastructure. It provides not only rack-based bare metal servers but large-volume traffic and premium services in a packaged form. It is suitable for game companies that need stable service operations of large-capacity high-performance games such as Battlegrounds by providing dedicated physical servers through cloud computing without sharing server resources in the center with other customers.

Cloud Jet vGDC can be ordered in the Cloud Jet Portal and available at data centers around the world within 24 hours. The service basically offers a large network capacity of 20 TB per server and unlimited global data transfer services.

Newly developed and updated games can be distributed worldwide through the service at no additional cost.

SK Holdings C&C will also apply Cloud Z Mon, an integrated global multi-cloud monitoring service, to Battlegrounds. The service monitors the use status of various global cloud services, applications, networks, backups, and storage, and supports real-time response to errors as well as emergency resources allocation.