Content Industry in 2014

G-Star, the biggest game showcase in Korea, was very well-attended in 2013.
G-Star, the biggest game showcase in Korea, was very well-attended in 2013.

 

The digital content industry, particularly the game sector, is expected to continue solid growth this year, in spite of the economic recessions both at home and abroad. 

According to the industry outlook report published on February 5 by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency, the sales and exports of the industry are forecast to grow 7% from a year earlier to 97.9 trillion won (US$91.1 billion) and 12.8% to US$5.75 billion, respectively. 

In particular, the game sector is predicted to grow 11.2% to reach 12.10 trillion won (US$11.25 billion) in size. Its exports for this year are estimated at US$3.44 billion, 15.6% up from a year ago, too. The growth is to be led by the creation of new demand, following the shift of the focus from online to mobile and the penetration of overseas markets by major games such as Blade & Soul. 

In the meantime, the digital industry’s sales increased approximately 4.9% to 91.53 trillion won (US$11.25 billion) between 2012 and 2013 and the exports went up by 10.6% to US$5.09 billion during the same period. The game sector’s sales volume and exports increased 11.6% and 12.9% each to 10.88 trillion won (US$10.12 billion) and US$2.98 billion.

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