RoboUniverse & K Drone/VR Summit

A number of robot and drone manufacturers and AI, VR and AR developers will participate in the RoboUniverse & K Drone/VR Summit that takes place from June 28 to 30 at the KINTEX Convention Center.
A number of robot and drone manufacturers and AI, VR and AR developers will participate in the RoboUniverse & K Drone/VR Summit that takes place from June 28 to 30 at the KINTEX Convention Center.

The RoboUniverse & K Drone/VR Summit takes place from June 28 to 30 at the KINTEX Convention Center in Goyang City, Gyeonggi Provicne. The conference is attended by a number of robot and drone manufacturers and AI, VR and AR developers, including MegaBots CEO Matt Oehrlein, Future Wise CEO Lei Han, and Monkey King CEO Shiqian Sun.

MegaBots CEOs Matt Oehrlein and Gui Cavalcanti posted a video showing their robot on YouTube in 2015 for the world’s first giant robot duel with Suidobashi. CEO Matt Oehrlein is currently working on the second giant robot duel with Future Wise and Monkey King. At the summit, he is likely to explain the progress of the second duel scheduled for the second half of this year and discuss how to utilize giant fighting robots for entertainment purposes.

Future Wise CEO Lei Han is the owner of the XX21 giant fighting robot and the NK01 wearable robot. Monkey King CEO Shiqian Sun is a well-known robot designer and a professor at the China Central Academy of Fine Arts. He is not only a robot engineer but also a famous sculptor and graphic designer.

The conference takes place at Conference Room 303 of the convention center. The panelists will introduce their companies and discuss the value of robots in entertainment. The conference will cover the latest trends and development of VR, AR, and robots and drones incorporating AI and the IoT. The main topics include service robots and drones for use in the fields of medical, national defense, social, entertainment, agriculture, education, disaster prevention and rescue. Exhibits at the VR section of the conference include devices such as head-mounted displays, VR platforms and content, imaging equipment and VR technology for medical purposes.

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