Thanks to Huge Global Success

Bluehole's Battlegrounds has been a worldwide smash hit since its debut in the global market via Early Access on Steam, a US PC game platform on March 24 of last year.
Bluehole's Battlegrounds has been a worldwide smash hit since its debut in the global market via Early Access on Steam, a US PC game platform on March 24 of last year.

Bluehole announced that the company would pay up to 5 billion won per person as development incentives for members who participated in the Battlegrounds project of PUBG, a subsidiary of Bluehole.

Incentives of 1 billion won to 5 billion won will be given to a small number of decisive contributors who have been working since the beginning of the project. Members who have joined the project since the launch of the project last year will receive an average of 30 million won in incentives. The total amount and recipients were not disclosed. The plan was made from the beginning of the project.

Battlegrounds has been a worldwide smash hit since its debut in the global market via Early Access on Steam, a US PC game platform on March 24 of last year. The game sold more than 40 million copies only on Steam. The console version released in December of last year also reached four million copies in sales.

"We will continue to realize our management philosophy that members and organizations will grow together and share fruit under the value of sharing profits with employees,” said Kim Hyo-seop, CEO of Bluehole and Kim Chang-han, CEO of PUBG.

 

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