No Need of Downloads

Korean game companies started to launch games based on HTML5.(photo courtesy: NextFlower)
Korean game companies started to launch games based on HTML5.(photo courtesy: NextFlower)

 

Korean game companies are launching games based on HTML5, the next-generation web language standard one after another. Previously, there were a lot of casual games that were comparatively easy, but they are gradually developing into the massively multiplayer online role playing game Massively Multiplayer Online Role Playing Game Massively Multiplayer Online Role Playing Game (MMORPG) genre.

On September 11, NextFloor announced that the company released two HTML5-based games, “Burger Tower” and “Girl and Dessert” developed by the company through NextFloor Cafe. NextFloor will continue to expand its HTML5 game lineup through Next Floor Cafe.

HTML5 games are based on a basic programming language used to create web documents, so users do not have to download and log them in. Especially, since they can be played with smartphones with low storage capacities, game companies have the advantage of securing more users.

HTML5 games developed early in China where PC and smartphone specifications were low but they are still in an early development stage in Korea. Some typical examples of Korean HTML5 games are casual games that can be easily enjoyed, such as Kakao's "I Am Mental Arithmetic King" and "Peach’s Dodge of asteroids" based on the Kakao Talk platform.

Recently, HTML5 games have been extended to MMORPG genres that require more sophisticated technologies. WeMade Entertainment released its HTML5 game “Electric Ratios,” which utilizes Mir's legendary intellectual property (IP) rights, in China in July, setting monthly sales of 10 billion won. This is the top of the Chinese HTML5 game, said Wemade.

In addition to mobile and web games, in relation to Mir IP, WeMade will actively promote HTML5 games with two or three developers in China in the future.

Webzen is also launching an HTML5 MMORPG game using the intellectual property of “Mu” in China soon. Webzen has been conducting the final test of “Archangel’s Sword H5,” an HTML5 version of the web game “Mu Ignition” since Aug. 31 in China.

“Mu Ignition” became a hit as a popular web game as it was launched in China in 2014 and one month later, 5,000 servers opened and local sales hit 16.5 billion won in one month.

Meanwhile, SundayToz famous for casual puzzle game “Anipang” has announced its plan to tap into the HTML5 game market. In the fourth quarter of this year, SundayToz will launch four new games, one of which will be a shooting-type block puzzle HTML5 game.

 

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