Kakao will launch “Yellow ID,” a marketing service for small and medium businesses, from August 20. This is a direct challenge against Naver, which is already dominating the market through search advertisements.The war between Naver, a major Korean Internet company, and Kakao does not end here. Fier
The “Innovation in Hand” idea of smartphones is now rapidly switching to the “Innovation of Wrist” idea of smart watches. A new wearable IT ecosystem is being formulated.As global IT companies such as Google, Samsung, and LG are trying to predominate the smart watch markets, smart watches are fortel
As domestic and foreign mobile messenger companies are expanding platform businesses, their “superpower” status might become even stronger.Major global mobile messenger companies such as Line, Kakaotalk, Whatsapp, and WeChat are expanding their businesses into mobile platform areas other than games
The Korean government officially announced that people in China have not been able to access Korean messaging apps Line and KakaoTalk for nearly 40 days, since the Chinese government intentionally blocked services to “prevent terrorism in the country.”However, industry sources and experts point out
Two years ago today marks the date when KakaoTalk, Korea's most popular mobile messaging application, made the first move that made the company rich. On July 30, 2012, the company launched its KakaoGame service, combining an online mobile gaming marketplace with its free instant messaging applicatio
With a growing number of global IT firms penetrating the banking industry, their differing goals are drawing a lot of attention.IT giants like Facebook, Google, Amazon, and Alibaba, and Korea’s top messaging company Kakao are preparing to enter the banking industry or are already engaged . But each
Mobile messengers Line and Kakao are on the verge of disappearing from China forever.Partial services for Line and Kakao were abruptly suspended on July 1, and have not come back for 26 days.For the first two weeks, the reason these services were blocked was not known. It has now been revealed that
The release of the mobile money transfer service based on mobile messaging platform KakaoTalk has been delayed. At first, Kakao expected to introduce the Bank Wallet during the first half of this year, but it is likely to not be launched until September at the earliest. The delay is attributable to
Chinese users have been unable to access Line and KakatoTalk since July 1. But the two Korean messaging apps are expected to resume service as early as this week.According to sources in the telecommunications industry in Beijing on July 14, Line and KakatoTalk will resume service soon, more than two
Pample, a Korean mobile game company, made a contract with Tencent of China last July to launch the game “Devil Maker” in China. However, Pample was recently notified that Tencent suddenly canceled the deal. While localization of game was being processed, the contract has been canceled with no clear
Camp Mobile's BAND Games has forged a partnership with many game developers, and it is actively seeking to overtake KakaoTalk's gaming platform in market share.After BAND Games was switched to an open platform on June 9, where any games can be offered space, Naver's subsidiary Camp Mobile announced
Korea’s top mobile messenger service provider Kakao and four mobile coupon providers are at loggerheads over the fact that Kakao has just launched its mobile coupon service. Thus, SK Planet filed a complaint with the Fair Trade Commission (FTC) against the messaging company for monopoly and unfair b
China has blocked the two major Korean mobile messengers “Line” and “KakaoTalk” for more than a day since July 1. This is very unusual, especially as President Xi Jinping will visit Korea the day after, on July 3.According to Line (Naver) and Kakao on July 2, KakaoTalk and Line services were suspend
Gamevil and Com2us, which fiercely competed with each other in the Korean mobile gaming market over the last 15 years, are actively seeking to create synergy in line with their merger.Following the purchase of Com2us by Gamevil last year, the two firms have been cooperating with each other, as shown
The Korean government is proceeding with a plan to institute a new 10 percent surtax on global companies like Google and Apple for sales reported in the nation through overseas mobile application markets. Local credit card companies are more likely to pay first and charge the surtax later. According
Faced with a complex distribution channel structure and saturated domestic demand, the Korean mobile gaming industry is seeking a way out with global services.According to industry sources on June 12, a number of local mobile game developers are expanding their presence overseas to maximize profits.
An increasing number of local mobile game developers are working to create their own game distribution platforms. Gaming companies are launching their own mobile games distribution channels without going through intermediaries like app markets or mobile messaging platforms.According to industry sour
SNS company KakaoTalk will launch a mobile payment service starting in June that can send up to 100,000 won (US$97.60) a day, touted as a game changer in cash transaction methods.“Bank Wallet Kakao” is expected to have a massive ripple effect since it can replace payment methods such as cash or cred
Mobile community service BAND entered the mobile games market on May 12 with the opening of its mobile game channeling platform, showcasing 10 games. KakaoTalk’s gaming platform has been dominating the market so far, but a new challenger has appeared! Camp Mobile released ten games on May 12, includ
It has been a year since the current government announced its so-called May 15 Plan for the realization of the creative economy through the promotion of venture firms and startups. During the past year, various policy measures have been poured out for the revitalization of angel investment and M&As,